Saturday, May 10, 2008

A silly image



A quick (45 minutes for the model, another 45 minutes for the environment, everything done in Cinema 4D) silly image to celebrate the future of the French Navy, given the current indecision relative to the construction of a second aircraft carrier. Not that I care, really, but I liked the idea of a pedal boat named after the diminutive Sarkozy (thanks to Marc Jacquier for the inspiration).

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Thursday, May 8, 2008

Organic art

1stAveMachine is a New York based computer graphics studio that specialises in photorealistic organic animations like these:







Wonderful stuff, but somehow it's something of a pity that such wild imagination has to be tamed and restrained by what ultimately foots the bill, in this case advertising.

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Wednesday, May 7, 2008

Office animations

A couple of years ago, we decided to reorganise our office space. Since it involved moving large pieces of furniture (including 3 libraries full of books and archives), I proposed to make a simulation first, to optimise the reorganisation. Finally we didn't change anything - it would have taken a good week - but I did a couple of animations with Cinema 4D and Advanced Renderer. Neither the models, texturing and the lighting are very elaborate: the models are just textured cubes (plus an iMac model I found on the French Cinema 4D website, even though we don't have Macs) and there's a lot of flickering due to the low radiosity parameters.

I planned to redo them with finalRender but this takes a lot of time and frankly it's not worth it. In any case, these videos were gathering dust on my hard disc, so they may as well be published here.

The first video is a time-lapse animation of the office from sunrise to sunset. You can see the time flying in the little corner in the bottom right corner. I used C4D's sky plugin to get the "true" light and sky colours from the lat/long coordinates of my office.



The second video is a fly-over of the office, as experienced by a (very sober) fly. It was just fun to do and wish I had the time to make it more realistic and detailed.

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